dc.contributor.author | Tambunan, Ismed | |
dc.date.accessioned | 2018-11-29T05:44:59Z | |
dc.date.available | 2018-11-29T05:44:59Z | |
dc.date.issued | 2018-08-17 | |
dc.identifier.uri | http://repository.uhn.ac.id/handle/123456789/1783 | |
dc.description.abstract | The objectives of this research is to know whether Circle Game improves the students’ vocabulary mastery is a strategy of teaching vocabulary mastery.The researcher conducted a classroom action research at the eleventh grade of SMK N 5 Medan. This research was conducted in class XI DPIB 4 which contains of 25 students, including 19 males and 6 females. It consisted of 2 cycles. each cycle consisted of two meetings.The result of this research showed that CIrcle Game could improve students’ vocabulary mastery at eleventh grade of SMK N 5 Medan. The improvement can be seen from the result of the test. The mean score of pre-test was 41.90, post test I was 60.95, and post test II 76.42. It means that there is a significant improvement in the students’ ability mastering vocabulary by using circle game. Besides, the students were also more active and fun in joining class activities, less of stres and preasure. | en_US |
dc.subject | Circle Game, | en_US |
dc.subject | Classroom Action Research, | en_US |
dc.subject | Vocabulary Mastery | en_US |
dc.title | .Improving Students’ Vocabulary Mastery by Using Circle Game.A Thesis, Teacher Training and Education Faculty of Nommensen HKBP University Medan | en_US |