Improving Students’ ability in writing Descriptive text through Twenty-Question Game (A Classroom Action Research at the Eighth Grade Students of SMP Negeri 13 Medan in the Academic Year of 2019/2020)
Abstract
This study is focused on using twenty question game and step by step guidance to improve the students’ ability in writing descriptive text. The objectives of the study is to identify the improvement of students’ ability in writing descriptive text using twenty-question game. It is expected that this study would be useful for English teachers and their students in the language learning process.
This study is Classroom Action Research (CAR) in which the researcher and the collaborative teacher observed and reflected the action. The subject of this study is the 8thgrade students of Smp Negeri 13, Medan in The Academic Year of 2019/2020. The researcher conducted the research in two cycles in which each cycles consisted of four steps: planning, acting, observing and reflecting. The instruments used to collect data are test and observation. To analyze quantitative data the researcher applies a descriptive quantitative, it is to present the result of study in the form of descriptive explanation. Statistic analysis is used to analyze the data about the improvement of students’ ability in writing descriptive text.
Result of the study shows that the technique of involving twenty-question game and step by step guidance on the writing process improves the students’ ability in writing descriptive text. The average of the students’ writing from pre-cycle, cycle one, cycle two proves the conclusion. The result of the students’ writing score is (45.5) in the pre-cycle, (71.8) in cycle one, (83.1) in cycle two.
The findings reveal that the study of improving the students’ ability in writing descriptive text using twenty-question game is successful. Therefore, it is recommended that (1) English teachers apply and modify this technique if their students have poor ability concerning grammatical accuracy as well as instruct their students to make small groups, practice the game and develop the topic of the game into a descriptive text; and (2) Future researcher vary the game with set of picture to increase its effectiveness.