The Effect Of Applying Board Race Game On Students’ Vocabulary Achievement Of Seventh Grade At SMP Swasta Bersama Berastagi
Abstract
This thesis is about The Effect Of Applying Board Race Game On Students’ Vocabulary Achievement Of Seventh Grade At SMP Swasta Bersama Berastagi. The objective of the study is to find out if the application of board race games significantly affects the students’ vocabulary. The research design of this study was experimental quantitative that was completed at the seventh grade of SMP Swasta Bersama Berastagi and involved two groups include VII as the experimental and control groups with the different techniques: The experimental group taught using board race game and the control group using convential. The totals of participants was 40 students. The experimental group consisted 20 students and control group consisted 40 students. The data of this study was taken from vocabulary test in form of 20 multiple choices. The test was given in pre-test and post-test for experimental and control groups. The results of this study showed that the mean score of experimental groups in pre-test was 61,4 and post-test was 76,9. Meanwhile the mean score of control group in pre-test was 59,3 and post-test was 71,8. The result of testing hypothesis showed that Ha was accepted and Ho was rejected because tcount > ttable = 2.961 > 1.686 (5%). The benefit of board race game is helped the students to be easier to memorize vocabulary because classroom activity is more interesting and fun, so the students not bored in learning English. It means that Board Race game is recommended in students’ vocabulary achievement at seventh grade of Junior High School because it is above of KKM (75).