dc.contributor.author | SIPAYUNG, MESSYI VERA MELINDA | |
dc.date.accessioned | 2022-01-20T05:31:05Z | |
dc.date.available | 2022-01-20T05:31:05Z | |
dc.date.issued | 2022-01-20 | |
dc.identifier.uri | http://repository.uhn.ac.id/handle/123456789/6260 | |
dc.description.abstract | This study is intended to find out the effect of Text Twist Game Toward Students English Vocabulary at SMA Negeri 1 Silau Kahean Nagori Tani. The populatin of this study is the Grade X Students of SMA Negeri 1 Silau Kahean Nagori Tani with three parallel classes, and there are (102) totally. The sample of the research is two class there are X MIA 1 and X MIA 2. Where X MIA 1 is the first gorup with 36 students as experimental group. X MIA 2 is the second group with 36 students as the control group. The instrument used for collecting the data was test in the form of multiple choices with the total number 25 questions. The test divided into two; pre-test and post-test. The data was analyzing by using t-test formula in order to see whether text twist game affects toward students english vocabulary. The result of the analysis shows that t-observe is (6,39), it is higher than (2,000) with level of significant is (0.05) and the degree of freedom(df) is (70). The results of the anlysis shows that the alternative hypothesis (Ha) of this study is accepted and the null hypothesis (Ho) is rejected. It is concluded that the Text Twist Game significantly affects the students; english vocabulary. | en_US |
dc.subject | Text Twist Game, | en_US |
dc.subject | Students English Vocabulary. | en_US |
dc.title | The Effect Of Text Twist Game Toward Students’ English Vocabulary At SMA Negeri 1 Silau Kahean | en_US |